And the creation of worlds, the building of characters, and the telling of stories is really important in the fulfilment of some of those motivations." Wilson continues, adding, "When we think about our portfolio and we think about building it out, we really think about it on two key vectors. Wilson first outlined what EA believes are some of the "core motivations" for players: "inspiration, escape, social connection, competition, self-improvement, creation - these things that bring us together as players of games. Now, on a much more serious note, Wilson has reiterated the importance of single-player games to the company. EA discussed single-player games in a recent earnings callA joke tweet from EA - "they're a ten but they only like playing single-player games" - didn't go down too well with its audience, with a lot of players and developers feeling that it belittled and undermined how much love there is for single-player games.
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